🔗 Share this article Behind the Scenes of the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph The post-apocalyptic TV series is back to Prime Video, and it's fair to say that viewers were delightfully shocked by the quality of its first season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture multiple facets of the gamer's journey. We followed vault-dweller Lucy, trying to act with integrity and finding that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts challenging his organization's leadership and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the contaminated wilderness. Setting the Stage for Season Two The debut season's conclusion disclosed crucial details about those responsible for the nuclear war that trapped a population in bomb-proof bunkers for hundreds of years. It also raised plenty of questions unresolved for the next installment – and, on this occasion, hopes are much greater. “We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips the show's co-creator. “Starting the initial season, people were like, ‘Just don't mess it up’,” comments a key figure from the games. “We are ecstatic with the reception to the show, so this time people are coming in with more excitement and altered expectations.” The Mojave Beckons for Season Two The second season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, despite the fact that it was technically flawed at launch. “It embodies a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much enjoyable to incorporate into the show.” In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the player’s journey. The Importance of Physical Sets The Fallout TV series is praised for its physical authenticity – its production team ensured real props and environments were built, echoing the cobbled-together nature of the outposts in the games. “As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s authentic.” Actually, pretty much each creature you see on-screen is real, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly pretty frightening up close. Made by Fans, for Fans The Fallout series resonates because it is developed by skilled directors who are also passionate gamers, alongside the visionaries behind the source material. This mutual respect for the world is evident in the final product. The second season is debuting on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This approach will foster a altered viewing experience, something the team themselves are looking forward to observe. “It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”